So bloody wrong
The list of stuff is a big detractor from ever considering re-play value.
Can we even keep the game running fluid on low graphic quality? NO
4 bikes but only speed the benefit? Lets get this clear. More Speed =/ Difficulty Speed means actually getting a medal. Get it? got it? good..
Can we even avoid hitting the next 10 walls after hitting the first? And near Impossible on a Slalom spiral.
Anyway to hit a medal after hitting just one wall(minus the roadbumps/greenbox at the finish line)? NO
Line of sight is ok in some spots but sometimes it just plain foolishly mean. Nobody needs to replay a level let alone a game if the only way to know how to play it is to crash first.
Through most of it I kept thinking very nice concept, make a great app as well and screaming through out it is the intermittent lag and was the level designer out to just make my there customers' life hell?
These get fixed i think this game has potential to make bank on any app store. As for version 2? Split the tunnels and consider upgrade system for bikes on the basics like maneuverability, speed & armor (lending to more replay value as well). To note armor needs to actually reduce speed penalty from crash or its just a waste of a stat.
Give your players some leeway out there, I consider myself a decent gamer and I didn't hit one medal; hitting the boxes for time reduction seems counter-intuitive as well when you surround them with 4 slows vs minimal reward. It felt the level designer was out to piss us off.
Music was so so as well.
Its a rare thing where I find a poorly constructed game than I do suggestions on how to improve it especially on the top 5 here. Which is a credit to the concept. Innovate but please please learn to execute it as well.