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DracMorair

42 Game Reviews

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My number one complaint? Not very intuitive hints (ie non-existant!) for many of the steps. A better half the time your like here's my stuff do something with it people!
Visuals weren't too bad but animations affected the overall controls. We do enjoy the grin but after that she needed to stay where she where ever she was. That was clunky and a better portion the time it missed giving the items to the person. It was at this point I went to the walk-through.
***BUG** I clicked the "dragon berry bush" But it didn't put it in the basket like some of the other auto-combines and I wasn't able to finish the game expect watch the walkthough.
Needs a lot of work to be enjoyable.

Not bad

Not bad @ all. 10 minutes in found myself on top of a treasure chest and no way to get down. :(

Sma... big problem

Ok. I understand getting locked behind terrain.. sorta.

What I don't accept is being able to ram yourself forward into terrain and blow yourself to kingdom come.

What I also don't accept is riding on the ground and suddendly being in it... and boom.

Awesome game, as you said, epic story. Played for 3 hours but I cant get past the end of time zones with these bugs. I pride myself in my own agility but at this point I cant complete the game.

May have used some more music selection for variety let alone ambiance.

I'm going to take this is stride.

I'm going to concur and give full marks to all other reviews here. There is one point I mean to make here though and that is thinking of the systems that play your game. Anything that cant be upgraded without a minimal of cost is a detriment to the player. The top grossing of all time is Diablo2 and you know why that is? It's because it works on a 10 year old system. That being said, this game has less graphical demands then d2 does and there are major major graphic issues here. I'm happy for those who have a system that can play it and that is fine. The reason I write reviews at all is to make a developer aware of an issue and regardless of the marks it recieves they will be a detriment to any future player as well if there not fixed. FYI i wasn't able to play due to the graphical standstill as well.

bugg

Got a bug on Back Yard special sniper. Ya fire last second the animation stalls and throws ya back to menu.

Bug or just bad foresight but looking at the edged slows to crawl even on low graphics as well. My mouse is well outside the game window as well when looking at edges of the field.

As for the game itself not bad but the missing a wow factor that needs to be here. The bullet chase is slow as hell and needs a bit improvement but watching them splatter was a nice touch.

Also nice music selection.

So bloody wrong

The list of stuff is a big detractor from ever considering re-play value.

Can we even keep the game running fluid on low graphic quality? NO
4 bikes but only speed the benefit? Lets get this clear. More Speed =/ Difficulty Speed means actually getting a medal. Get it? got it? good..
Can we even avoid hitting the next 10 walls after hitting the first? And near Impossible on a Slalom spiral.
Anyway to hit a medal after hitting just one wall(minus the roadbumps/greenbox at the finish line)? NO
Line of sight is ok in some spots but sometimes it just plain foolishly mean. Nobody needs to replay a level let alone a game if the only way to know how to play it is to crash first.
Through most of it I kept thinking very nice concept, make a great app as well and screaming through out it is the intermittent lag and was the level designer out to just make my there customers' life hell?

These get fixed i think this game has potential to make bank on any app store. As for version 2? Split the tunnels and consider upgrade system for bikes on the basics like maneuverability, speed & armor (lending to more replay value as well). To note armor needs to actually reduce speed penalty from crash or its just a waste of a stat.

Give your players some leeway out there, I consider myself a decent gamer and I didn't hit one medal; hitting the boxes for time reduction seems counter-intuitive as well when you surround them with 4 slows vs minimal reward. It felt the level designer was out to piss us off.

Music was so so as well.

Its a rare thing where I find a poorly constructed game than I do suggestions on how to improve it especially on the top 5 here. Which is a credit to the concept. Innovate but please please learn to execute it as well.

Eh...

Raja - Dr Steel is my fav for plugging into games such as these.

Honestly disappointed though. Algorithm needs work ya need to either time the rhythm to avoidance or artistic flare, I just outright saw nither here.

Good luck in future endevors.

Tzai responds:

Hi DracMorair, sorry that you didn't get a good experience. The music affects the bullet patterns in more ways than one, and although we design it to cater to all kinds of music, there are some areas that are not perfect. Please have a few more goes with different music and see how it goes, hope you would like it. Thanks for your feedback too!

Some people.

Very nice game. Find a level designer(one that can think on a 4th dimension! :) and come out with a level pack ASAP! Well thought out and very well put together game. I'm pretty sure there's much more you can add to it.

@Deathmamba: That was the point of putting the spikes there in those levels.

Not bad

Dont know somewhere there needs more. And the music sorta fits the theme but I think there's better out there.

other then that i froze in place when I got to the surface. I can blow out the blocks to the left but to the right I jumped into one I think and I can blow it up.

Well done

Good take on an old classic. Only thing i suggest is autofire. My finger hurts! Also suggest a bit of mix on the music perhaps higher tempo as ya hit a boss. Perhaps a change of track when leveled. Well done.

Check out my IMVU if you wana know me. <a href = " http://avatars.imvu. com/dracmorair" > Click here for my main pain page </a> DeV there a bit. Plan on submitting here eventually when school permits.

Age 42, Male

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Joined on 5/8/08

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